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Dirty McLean added a comment - 28/Aug/08 08:13 PM
Code context would be helpful. Even if this issue is resolved so that it prints the exception in console instead of crashing, I believe you might be doing a comparison on a null object which is the real source of your troubles. I could be mistaken, but without seeing the code, it is hard to say.
Contents of my Objects_OnObjectUpdated
private static void Objects_OnObjectUpdated(Simulator simulator, ObjectUpdate update, ulong regionHandle, ushort timeDilation) //Callback for object updates in simulator if (follow != null) else { client.Self.AutoPilotCancel(); } } I believe this patch is intended to correct this bad behaviour
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