Issue Details (XML | Word | Printable)

Key: LIBOMV-371
Type: Bug Bug
Status: Closed Closed
Resolution: Cannot Reproduce
Priority: Minor Minor
Assignee: Jim Radford
Reporter: Dan
Votes: 0
Watchers: 0
Operations

If you were logged in you would be able to see more operations.
libopenmetaverse

Client.Appearance.WearOutfit does nothing

Created: 04/Sep/08 08:36 AM   Updated: 09/Sep/08 08:28 AM
Component/s: None
Affects Version/s: None
Fix Version/s: 0.6.0

Environment: .NET / Windows32
Steps to Reproduce: Paste the code and call it with an item name referring to an outfit folder.


 Description  « Hide
When using the code given on the libsecondlife.org / developer portal under "Load and use a complete appearance from inventory?" without any changes, the command does nothing and the avatar's appearance does not change. In the hopes that the server needed a kick to get the appearance to update I tried Client.Appearance.SetPreviousAppearance(false) (and true) but this only turns the avatar into a very small squished shape.

This same code worked in the 0.4.x releases.

Reference page - http://www.libsecondlife.org/wiki/Load_and_use_a_complete_appearance_from_inventory



 All   Comments   Change History   Subversion Commits      Sort Order: Ascending order - Click to sort in descending order
Jim Radford added a comment - 09/Sep/08 12:54 AM
Hi Dan, I looked into this and am unable to reproduce the same results using the TestClient wear command. It may be (and likely is) the wiki page you referenced is out of date

What version of the library are you using (if trunk, the revision you are working with), and what platform are you running on? (Mono or .NET)

Jim


Jim Radford added a comment - 09/Sep/08 01:50 AM
Please re-open with additional details AFTER trying this with TestClient instead of the wiki page.

Jim


Dan added a comment - 09/Sep/08 08:28 AM
Code base - 0.5.0
Environment - .NET

I don't have the time to try and integrate TestClient into my current build, and as this functionality isn't relevant to my current project I won't be too worried about leaving it be until I eventually move from 0.5.0 to OpenMetaverse.

Perhaps in the meantime the misleading code on the website could be removed until it works.

Thanks