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GridManager.CoarseLocationHandler, which populates AvatarPositions (mini-map dot locations), does not take into account that the Z value of each position is divided by 4 in the packet to accommodate U8 values.
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Description
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GridManager.CoarseLocationHandler, which populates AvatarPositions (mini-map dot locations), does not take into account that the Z value of each position is divided by 4 in the packet to accommodate U8 values. |
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Edit:
If you have programs that rely on sim.AvatarPositions (such as mini-maps) THIS MAY BE A BREAKING CHANGE!